Shaman Code of Conduct
Savage mages called "Shaman or Witchdoctors" have there own very important rule set that they must follow if they wish to remain in the clan as a Shaman.
Mage ROE:
1. Summons other than Blade Spirits & Fire Elemental are never to be used.
2. No Summons are aloud to be used against other RPers!
3. Area affect spells such as Earth Quake, Meteor Swarm, Chain Lightning, and Field Spells (other than wall of stone) are not to be used on RPers.
4. Always cross-heal the warriors before you go on the attack, keeping our savages alive is your main goal.
5. Offensive spells are to be used only in secure situations, until this point you must paralyze, wall, or poison the enemy until a successful "Kling" is in affect. Anything to stop or slow the opponent so a kling may be applied.
6. All mages must be Female!
Shaman Rules and Dress-code:
1. Shaman must obey Vile Kin warriors and up, as well as Witchdoctors
2. You may not wear masks of any kind unless you belong to a tribe. Orc masks are an exception on certain hunts. This rule excludes deer masks.
3. Shaman may where leather skirts and leather bustiers.
4. You must stay with the group, no solo chase kills!
Witchdoctor Rules and Dress-code:
1. You may wear tribal masks, and spiked tribal masks. Also orc masks on certain raid's.
2. Leather gloves and gorgets may also be worn
3. You must obey Ravenger warriors and other elders.
4. You must stick with the group, still no solo chase kills.
5. Mainly defensive, neutral spells are still to be used but, your second objective to keeping savage kin alive is now to deal large portions of damage to the opponent at the appropriate times.